Second Android Game “Chem-Quest”

Finally I have got a finished my second game. This one is created without AndEngine.

Most of UI is created in xml layout definition. Graphics is handled by classes that extends android.widget.Button.

In those I override onDraw method to draw graphics elements for all click-able sprites.

About the game

Game is another brain training game. You must collect specific amount of water in two tubes using simple steps : fill tube, pout into another tube and pour out.

It is avaible on GetJar:

Happy gaming!


New game and app is comming …

Since last days I was working hard on my next game and first application.

It is called “Chem-Quest”. I started working on this game 2 month ago, it was my first look on Android. There is no framework in this game. I combine XML layout and drawing on View’s Canvas.
I want to say that it wasn’t simple to handle graphics as using framework, but I want to try this way. Most problems is how to scale on different displays. Still game is not best on smallest devices (less than 180×160).

In this game graphics is more complex, almost beautiful I’d say 🙂 It was not created by me, but my friend.

Still I need to spend some time to test all paths. I hope it will be published tomorrow or day after tomorrow.

First application, but it is almost like game. Actually it is based on other game called “Remember Me: Balls” – this game needs days to finish.

Application is called “Lotto-Blender”. It is a lottery randomiser or lottery number mixer. It is based on AndEngine and it was created in 3 days till now – yes only 3 days.

Graphics is simple but I think quite nice, all created in Gimp using some filters.

This is important application for me because I used AndEngine physics plugin for the first time. This plugin is a fast and free Android physics engine. It is based on JNI calls to Box2D engine.

The great about this engine is simple way to attach this engine to your AndEngine code.

Application is almost ready, but still I get some errors. I hope it will be published till Monday.

Future plans
In free time I was looking for good free engine for Android 3D games and I could not found any.
There is two or tree that simplified some work, but no full game engine or engine that is in final release.
Most advanced is JMonkeyEngine, but in alpha stage.
Most stable is libgdx and jpc – but without 3D physics and all configuration is on developer side.

So I decided to give up 3D games for now.

My topic for next week is more advanced physics in 2D game, with joins, maybe skeleton physics, and some more advanced graphics. And again I want to use AndEngine.

Did You heard that AndEngine creator is working now for some company called “Zynga”? It is looks that AndEngine become Zynga property, but it will stay an open source.

Happy codding!

New Graphics for Remember Me

Lately I was working on graphics for Remember Me. Even if there is only couple of downloads of this Android game I was requested to change graphics to something more light.

This is what I was created using GIMP and Pinta – yes both Linux. I use Linux for Android development now, it works faster than Vista.

As you can see backgroud is changed. Also I added animated colourful clouds as a background of level buttons. There is only 3 levels now EASY, MEDIUM and HARD I decided that other levels did not make any difference.
Finally final compare screen is changed, it is more readable now.

Happy gaming!

First Android game “Remember Me : Characters”

Finally after 2 weeks of learning Android and AndEngine my game is posted to

Memory like game with minimal graphics and simple game play.

I’m Java Developer specialized in Web Application and for me AndEngine was easy to learn. It is best for simple 2D games because most of work is done – manage sprites, scaling, base Activity. Of course most of you already know that it is free Engine.

About the game

“Remember Me: Characters” is “clone” of Memory game. Player must remember shape of letter and draw it on blank canvas.

Game in version 1.0 contains Greek, Cyrillic, Chinese, Armenian, Hebrew, Arabic, Syriac, Thaana, Thai characters so there is no chance to get bored.

For trainings you can choose 90% of character to be shown, after some training next levels are ready to play for most experienced players there is 0% of hints level.

So if you are interested check it out on GetJar